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You should have some levels in all skills ( 檔案:Attack(技能).svg 10 / 檔案:Strength(技能).svg 10 / 檔案:Defence(技能).svg 10 or so) and a couple hundred 檔案:Potatoes(道具).svg potatoes or so. Try to select 檔案:Plant(怪物).svg Plant easy slayer tasks to start the slayer coin stack rolling.Īfter you have a decent stack of food from fighting 檔案:Plant(怪物).svg Plants, it’s time to get your first pieces of gear from the 檔案:Golbin(怪物).svg Golbin. After that, it’s time to start getting your first bit of equipment. You should get to about 10 in all melee combat skills (usually expressed as 檔案:Attack(技能).svg 10 / 檔案:Strength(技能).svg 10 / 檔案:Defence(技能).svg 10) by fighting 檔案:Plant(怪物).svg Plants. 檔案:Combat.svg At the end, you should have: 4 檔案:Steel Platebody(道具).svg Steel Armour pieces 檔案:Hitpoints(技能).svg To start, you should have: Nothing! Later on, you will unlock 檔案:Auto Eat - Tier I(升級).svg Auto Eat, so eating will be less of a worry. At the start, you’ll have to eat manually to ensure that you won’t die. The style you choose will also give you experience towards the combat skill in question: Stabbing gives 檔案:Attack(技能).svg Attack experience, Slashing gives 檔案:Strength(技能).svg Strength experience, while Blocking is used to train 檔案:Defence(技能).svg Defence. Swords usually have a better stabbing accuracy, while scimitars are better at slashing, for instance. Each style gets a bonus to the accuracy rating depending on the specific weapon. Melee weapons, which will be our main focus initially, have Stab, Slash and Block. There are different styles in the game, depending on the weapon you’re wielding. Weapons that attack more slowly also deal more damage per hit and weapons that hit quickly usually do less damage per hit.
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Daggers attack quickly, with an attack speed of 2.2 seconds, and Battleaxes attack slowly, with an attack speed of 3.1 seconds, for instance. Weapons in this game have different attack speeds depending on their type. Since you have a low chance to hit, it’s more important to level 檔案:Attack(技能).svg Attack rather than 檔案:Strength(技能).svg Strength. 檔案:Attack(技能).svg Attack should be second, 檔案:Strength(技能).svg Strength should be last. 檔案:Defence(技能).svg Defence should be the first combat skill that you level, as it greatly reduces the amount of damage that you will take from 檔案:Plant(怪物).svg Plants (roughly by half). In general, they should all be leveled equally. 檔案:Attack(技能).svg Attack increases your chance to hit and unlocks new weapons to use, 檔案:Strength(技能).svg Strength increases your maximum hit, and 檔案:Defence(技能).svg Defence increases your chance to not get hit (which saves you food). Note about 檔案:Attack(技能).svg Attack vs 檔案:Strength(技能).svg Strength vs 檔案:Defence(技能).svg Defence: All three combat skills are very useful to level in their own ways. Starting out, you should fight 檔案:Plant(怪物).svg Plants for the 檔案:Potatoes(道具).svg Potatoes they drop and to increase your combat levels. This guide is aimed more towards 12b players, but playing without this restriction just means you can spend less time on bank management.įood is vital to a HCCO account, and your first food source (and one that you will be relying on for quite a while) is 檔案:Plant(怪物).svg Plants. There is a secondary challenge, 12b, which means you may not buy any Bank slots, and are limited to the 12 provided to you by default. This implies that you cannot use any non-Combat skills at any time, and must play on 檔案:Hardcore.svg Hardcore. HCCO stands for 檔案:Hardcore.svg Hardcore 檔案:Combat.svg Combat Only. 10 Chapter VII: (G) Ancient to God Dungeons.
MELVOR IDLE ALT MAGIC GUIDE FULL
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4.1 Chapter II-A: Making Money Early Game + Auto Eat 1.